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DirectX SDK und Redist Juni 2007

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DirectX SDK und Redist Juni 2007

DirectX Software Development Kit

Download the complete DirectX SDK, which contains the DirectX Runtime and all DirectX software required to create DirectX compliant applications in C/C++ and C#.

What's New in the June 2007 DirectX SDK

This version of the DirectX SDK contains the following new features, tools, and documentation.

New RPC Editing Window and Other Improvements for the XACT User Interface

The XACT authoring tool includes an all-new runtime parameter control (RPC) editing window, which features multiple new curve types, zoom and pan controls, enhanced point editing and selection, mirror editing, and multilevel undo/redo for all RPC edits. Separately, the XACT GUI now properly supports both relative and absolute paths for content. Note that as part of this work, a project must be created and saved before it can be edited. This includes specifying a project path.

Listener Cones and Per-Source Radius and Elevation Control in X3DAudio

X3DAudio has two new features: listener cones, and per-source radius and elevation control. Listener cones provide directionality for the listener, like that already available for emitters. X3DAudio also now allows the developer to specify an inner radius and angle. The inner radius allows the developer to define smooth spatial transitions around the listener. This can help avoid sharp discontinuities as sounds pass through, or over or under, the listener. The inner radius angle specifies an area of space that takes elevation into account when the volume values for each speaker are determined.

Improvements to PIX for Windows

This release of PIX for Windows includes several new features.

* There is now source-level shader debugging for Direct3D 10 applications. This functionality was previously available only for Direct3D 9 applications.  
* Developers who run PIX on Windows Vista can now capture GPU timing information together with the CPU timing information. This information can help determine if an application is GPU or CPU bound. GPU timing captures are available only on Windows Vista.  
* You can now select a checkbox in the experiment target program settings window to disable D3DX analysis. This option can help improve performance and avoid some issues with applications that call certain D3DX functions.  

New Version of GDF Maker Supports the New Korean Ratings System and Updates Support for the Japanese Ratings System

GDF Maker now has support for the new Korean ratings systems ("Game Rating Board"). Operating system support for this rating system will ship with Windows Vista SP 1. Developers can add their ratings for the new system to their GDF project now. The ratings are ignored by Windows Vista RTM, but they will be present for Windows Vista SP 1. For more information on the new ratings system, see
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.

Additionally, support for the Japanese ratings system (CERO) has been updated to deal with the A, B, C, D, and Z ratings. Existing projects are automatically updated if they use older CERO data.

Direct3D9 and DirectDraw Headers Now Include the Windows Vista Direct3D9Ex API

The Direct3D9 and DirectDraw headers have been updated to include the Windows Vista Direct3D9Ex API. These new methods, structures, and constants can be eliminated from the header, by defining the preprocessor symbol D3D_DISABLE_9EX before including the headers. Updated documentation for this Windows Vista API is integrated into the DirectX SDK. Samples for Direct3D9Ex can be found in the Microsoft Windows SDK for Windows Vista.

New Samples

This release includes three new samples. All graphics samples have been updated to use the new version of DXUT that supports rendering with either Direct3D 9 or Direct3D 10. The old version of DXUT that supported only Direct3D 9 has been removed.

* The Advanced Shader Authoring Workshop GDC 2007 is a series of guided lessons that are derived from the Advanced Shader Authoring Workshop that was presented at the Game Developers Conference 2007. The lessons are divided into six Visual C++ project files that contain near-complete HLSL code. Each project requires the student to add the missing code that is needed to implement the target graphics technique for the lesson. This workshop format gives you an opportunity to experiment with the power and flexibility of HLSL even if you have only a minimal knowledge of HLSL syntax.  
* The Performance Workshop GDC 2007 is a series of guided lessons that are derived from the Performance Workshop that was presented at the Game Developers Conference 2007. The lessons are divided into three Visual C++ project files. Each project requires the student to find the performance bottleneck for the application, and fix the bottleneck in code.  
* The ParentalControlTimeLimits sample shows how an application can obtain the Windows Parental Control Time Limit information for the current user. The Time Limit features allow parents to control the time that their children spend on the computer. A game or application should be time limit aware, and provide appropriate feedback to a user whose account is under time restrictions.

Download:
http://www.microsoft.com/downloads/details.aspx?FamilyID=371f6ba4-2737-46ab-b275-0dcab31459b5&DisplayLang=en

DirectX End-User Runtimes (June 2007)

Download:
http://www.microsoft.com/downloads/details.aspx?FamilyID=b406cf67-d926-463b-99e8-27199d6626b5&DisplayLang=de