Sobald ich die Ableitung rausnehme, geht alles wieder wie gewohnt.
public partial class BaseFrame : Form
{
public const int fsEmpty = 0;
private ToolStripMenuItem p_MenuItem;
public BaseFrame(ToolStripMenuItem ParentMenuItem)
{
InitializeComponent();
p_MenuItem = ParentMenuItem;
SetButtonStatus(p_MenuItem, false);
this.Closed += new System.EventHandler(this.BaseFrame_Closed);
}
public partial class frmCountry : BaseFrame
{
public frmCountry(ToolStripMenuItem mItem, int iStatus) : base(mItem)
{
InitializeComponent();
}
}
bei System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes)
bei System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes)
bei System.ComponentModel.Design.DesignSurface.CreateInstance(Type type)
bei Microsoft.VisualStudio.Design.VSDesignSurface.CreateInstance(Type type)
bei System.ComponentModel.Design.DesignerHost.System.ComponentModel.Design.IDesignerHost.CreateComponent(Type componentType, String name)
bei System.ComponentModel.Design.Serialization.DesignerSerializationManager.CreateInstance(Type type, ICollection arguments, String name, Boolean addToContainer)
bei System.ComponentModel.Design.Serialization.DesignerSerializationManager.System.ComponentModel.Design.Serialization.IDesignerSerializationManager.CreateInstance(Type type, ICollection arguments, String name, Boolean addToContainer)
bei System.ComponentModel.Design.Serialization.TypeCodeDomSerializer.Deserialize(IDesignerSerializationManager manager, CodeTypeDeclaration declaration)
bei System.ComponentModel.Design.Serialization.CodeDomDesignerLoader.PerformLoad(IDesignerSerializationManager manager)
bei Microsoft.VisualStudio.Design.Serialization.CodeDom.VSCodeDomDesignerLoader.PerformLoad(IDesignerSerializationManager serializationManager)
bei System.ComponentModel.Design.Serialization.BasicDesignerLoader.BeginLoad(IDesignerLoaderHost host)